Jazz himself landed in the Misfit Class on his first day for swiping valuables from the teachers. Their family magic, a form of X-Ray Vision that lets them see valuables and how to steal them best, makes the lot of them chronic pickpockets. The family trait of the Andro clan from Welcome to Demon School! Iruma-kun, specifically the one we see most, Jazz.As far as she's concerned, anything she latches onto is rightfully hers and anyone who tries to take their things back from her is a bully. Azusa Shiratori from Ranma ½ has extreme kleptomania as her most notable quirk she has an obsession with objects (and occasionally animals) she considers to be "cute" and will frequently try to take them for herself, giving the object in question a French name from The Rose of Versailles and proclaiming it to be hers.The titular character of Lupin III is the Gentleman Thief variant.As such, she tends to habitually snag food whenever she sees it and is affectionately teased by her comrades for her thieving habits. While normally Played for Laughs, her obsession with food resulted from surviving a severe food shortage during her childhood. Sasha Blouse from Attack on Titan is a Big Eater prone to stealing food.See Thieving Pet for the animal version of this trope. You know they've met their match when you hear the words "Oi! Give Me Back My Wallet!"Īlso not be confused with a certain Stand, or the The Rolling Stones' album it references either. This character may make liberal use of their Five-Finger Discount card. The Kleptomaniac Hero is given this trait by the player's own actions (which may be lampshaded as this trope) but not necessarily characterized as such. Characters who might have this trait include the Lovable Rogue, the Gentleman Thief (particularly if they do it out of boredom), and the Token Evil Teammate. In the animal realm, this is a trait of packrats, ferrets, monkeys, and some birds, most famously magpies.Ĭompare For the Evulz. They may or may not be outright described as suffering from kleptomania. They are distinguished from other thief-related tropes by the fact that they steal for the pleasure of stealing and frequently have trouble leaving something valuable be. "Sufferers" tend to outright enjoy the act of theft, steal anything that isn't nailed down (particularly if it's valuable, in contrast to Real Life sufferers), gleefully enjoy the material rewards, and may well be a Karma Houdini for this (compared to actual sufferers of kleptomania, who feel an impulse to steal regardless of the value of the item and often feel guilty afterwards). In fiction, it's the trait of a Lovable Rogue and is frequently played for laughs. While it might seem quite mild, it can lead to compulsive shoplifting and is often comorbid with personality disorders, which can make things even worse. In the real world, it's an obsession with collecting or hoarding things (which are typically small items like paperclips or pens, which the sufferer may or may not be even aware they stole) with no regard to any material gain. Kleptomania, from the Greek root words kleptein (to steal) and mania (obsession with, madness).
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